[c++] How the AnimInstance sets the BoneTransforms?

Hi,

I can’t find the place in the source code where the AnimInstance sets the Bone Transforms of the SkeletalMeshComponent.

I am lost, and I can’t find the actual place where the “FinalPose” sets the Bone Transforms to the Skeletal Mesh.

Thanks.

It is whithin the Anim Graph of your Anim Instance