Light build ends at 0.06%

light build ends at 0.06%… Seems like this is a recurring issue i have on this level and i have never found a solution… sometimes after 8 over night build attempts i finally get 1 success… so far ive tried it 3 times and each time it dies at 0.06%

Simply fails…

I have attached the swarm log…link text

Update… I have tried again… this time using only 1 computer instead of 2 computers over the coordinator…Same problem 4th attempt… 0.06%.

This time i tried using super verbose settings for the log. I have attached that file here.
link text

Update #2… I removed the HLODs and deleted the clusters… Tried to build after that and it finished at 100%. Why would HLODs screw up a light build?

Hey Kurylo3d,

If we can reproduce your situation we will log a bug report. At this time I can’t tell you why this would happen. I’m going to attempt to reproduce your issue in a clean project.

I’ll update this thread with my findings.

, This level has tons of other issues im trying to work through at the same time that could in some way be related. Foliage has lots of issues. See the links…

Not quite sure how to just get a clean slate with this level without destroying the terrain and foliage which would be a big problem since it makes up a large part of the level.

https://answers.unrealengine.com/questions/597923/foliage-in-my-level-cannot-be-transferred-to-anoth.html

https://answers.unrealengine.com/questions/597923/foliage-in-my-level-cannot-be-transferred-to-anoth.html

After deleting the saved and intermediate directories… as well as resetting layout … (did all this to fix a different bug)… the light build now works and gets to 100% fine… even with the HLODs.

think i found the answer… deleting saved and intermediate directories… as well as resetting the layout seems to have fixed it.