Anyone deal with checkerboard lighting at random?
I've been having a lot of fun learning unreal engine 4 but in every verision of it I've had strange issues with what I assume to be lighting on my own custom levels. The effect appears at random angles and creates a black, flickering checkerboard effect, similar to GPU Artifacts. However, other games and programs do not show this issue, even certain other levels, generally made by Epic. They are simply using the default settings, BSP and static meshes. There are no other volumes or effects to my knowledge other than default editor settings. I run an AMD HD 7900 series and an i7-2600k at default 3.4GHz settings. I've included a video at the bottom of the page.
Any assistance would be wonderful!
Thank you in advance for your time!
asked Jun 22 '14 at 03:00 AM in Rendering
Hi TheChi -
It looks like it is an issue centering around the eye adaption post process settings. Either go into your Global Post Process volume or create an unbound post process volume, adjust the Auto Exposure settings to 0 and 0. See if you are still getting there error in your level.
I haven't heard from you in a few days so I am marking this as answered for tracking purposes, but if this problem has persisted or returns feel free to open it up again.
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