Unreal engine 4.14.4 keep crashing my project

Every time I try to open my project this keep happening.

MachineId:63E0A66F4F843B02CE2A248378BE96F5
EpicAccountId:f627a31ab47a481d867fb5297040d811

Access violation - code c0000005 (first/second chance not available)

UE4Editor_Engine!ACameraActor::PostLoadSubobjects() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\camera\cameraactor.cpp:60]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:821]
UE4Editor_CoreUObject!EndLoad() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1590]
UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1281]
UE4Editor_CoreUObject!LoadPackage() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1437]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:2445]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:6057]
UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5538]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:615]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2180]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:3496]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealedmisc.cpp:309]
UE4Editor_UnrealEd!EditorInit() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealed.cpp:89]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:136]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

Hello ,

I have a couple questions to help investigate your issue further.

  1. Does this issue occur for a specific project in 4.14.2 for you, or any 4.14. project?
  2. Have you tried taking out the start-up map out of your project folder then launching the project?
  3. Are you using any third party plugins in the project that will not open?

Thanks!

Hello ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

Hey ThomasVanZeeland

Yea I got it to work by just deleting the third person template map in the folder, not too sure what cause that to happen though, also was using 4.14.4

Thank for your reply :slight_smile:

No problem! Glad you found a solution to your issue!