Hello i have a small problem,
i’ve read the docs but not sure about it.
When i create a “Player” and an “Ai_enemy” how can i share some features between both and what options and things should i put into the level blueprint etc?
Making Controlls like movement health etc > Player blueprint
Hunting, Attacking player > Ai_enemy blueprint?
Things like open doors, health calculation for example when you get attacked it will decrease your life etc.
And lets say i want to create a Player2 (for example for someone who can play on a Gamepad) and another enemy… now the idea is also to make the blueprints able to share thru blueprints and i’m not sure which blueprints should i use for what.