Where can I find the implementation for FSocket.Send(...)?
I recently played with a re-post I found here:
I have a problem in understanding, how to use this line:
I setup a listening TCP client very close to this one: https://wiki.unrealengine.com/TCP_Socket_Listener,_Receive_Binary_Data_From_an_IP/Port_Into_UE4,_(Full_Code_Sample)
The sending was initially done via a small python script, which was working like a charm. Now trying to have an UE4 Scene sending via FSocket is sadly leading nowhere at the moment, since I found, that its implementation looks like this:
UE_4.15/Engine/Source/Runtime/Sockets/Private/Sockets.cpp like 19:
So my code runs like it should, but without any logic actually sending my data anywhere, it will never work :(
Could anybody please give me a hint, how I can setup a TCP connection and SEND data, instead of just calling an empty method? Or is there an implementation somewhere else and I don't see it? It looks like, there is something here, I completely don't understand..
asked May 04 '17 at 07:25 AM in C++ Programming
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