seqeuncer pause audio

There is so strange problem with the sequencer that when I pause the game while the sequencer is playing all stuff in sequencer pause except audio? what’s the wrong?Can anybody help me to solve this?I use unreal engine 4.13.
thx.

Are you saying that pausing the game does not pause sequencer audio? That’s a bug and has recently been fixed in 4.16.

Not sure. If it works for some hardware and not others, I’m guessing it’s not a sequencer issue.

If you want and can apply the code patch, the sequencer paused issue is fixed with CL #3374232

That’s great that its fixed in 4.16! :smiley: …But I’m having the same issue and am restricted to 4.15. When I pause the game, i run some blueprints to pause/stop/ the sequence. Just so the audio doesn’t continue while paused. But when I unpause, the audio is completely out of sync. It does only seem to now break on PSVR. Oculus and Vive stand alone builds seem to work fine… any thoughts?