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How to disable X and A button for teleport for oculus touch?

I would like to use X and A button for Oculus Touch for different purposes. The thing is those buttons are attached to built-in teleport - those buttons works like pressing and releasing tumbstick. How to solve this?

Product Version: UE 4.15
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asked May 04 '17 at 10:37 AM in Blueprint Scripting

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Sztrombomper
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2 answers: sort voted first

You need to go into the Project Settings > Engine > Input > Bindings > Action Mappings. There you can set what buttons on the controller link to what.

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answered Feb 23 '18 at 05:35 PM

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CharlotteHues
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To rebind them you have to find where they are being used, unconnect the code from those nodes and use them where you want.

HTH

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answered May 04 '17 at 11:07 AM

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NoobsDeSroobs
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avatar image Sztrombomper May 04 '17 at 12:42 PM

Thank you for the reply!

However - I am totally new to Unreal Engine and I can't find where they are being used.

This is how I do:

at the "world outliner" tab: VRPawn > Edit MotionControllerPawn It opens blueprint menu. Then i found "InputAction TeleportLeft" as I guess it's the right node.

alt text

And this is where i stopped. I have no clue how to disable those buttons, because i can't see any. Every other node I checked has nothing to do with those buttons.

Thank you for any help!

uehelp.png (353.7 kB)
avatar image NoobsDeSroobs May 04 '17 at 12:58 PM

Just ALT click on the white triangle coming out of the nodes.

avatar image Sztrombomper May 04 '17 at 06:26 PM

Alt click only disconects the link. However it makes script not working. Teleport works with sticks and buttons - and I want to make it work only with sticks.

avatar image NoobsDeSroobs May 04 '17 at 06:51 PM
avatar image Sztrombomper May 10 '17 at 05:35 PM

I've watched video twice and still have no clue about making it work that way. I guess I will find it somehow and watch whole series.

Thanks you for the link! And for the answer!

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