Steam Audio Scripts missing when starting Android Game

Hello,

I tried the functionalities of Steam Audio today and I can’t play the game on my Shield K1. The App crashes at startup giving me the following LogError:

[0]LogStreaming:Error: Couldn’t find the file for package /Script/SteamAudio requested by async loading code. NameToLoad: /Script/SteamAudio
[0]LogStreaming:Error: ****DumpDependencies [Dependencies]:
[0]LogStreaming:Error: Export 1 PhonoReverb
[0]LogStreaming:Error: Linker is …/…/…/Blindenspiel/Content/PhonoReverb.uasset
[0]LogStreaming:Error: Dep S_BEFORE_C Import 0 PhonoReverbSourceSettings
[0]LogStreaming:Error: Dep S_BEFORE_C Import 2 Default__PhononReverbSourceSettings

-End of File

Hope, you can help me there! As stated before, Shield K1 running Android 7.0.1 and I used UE4.16_Pre2.
I attached the full log, which occured, after I deleted the reverb out of curiostity. Same Error as before, but with Spazialisation.

136790-pcspecs.png

Hey ,

Thanks for the clear and precise repro steps. I was able to confirm what you are reporting and have gone ahead and entered a bug report for the issue. You can track the report following the link below on our public issues tracker.

UE-44754

Once the issue has been addressed by our engineers the ticket will be updated and reflected in the public tracker. Let me know if you have further questions or need additional assistance.

Cheers,

Thank you very much!

Android is not currently supported with Steam Audio. Surprised it even let you try to deploy to android.

You are right. That’s really weird.
But you can deploy it to Android using Unity, so it should be possible :wink: I hope, this get’s fixed soon. Working with Unity is no fun compared to UE4 :smiley:

Hey ShatteredGames,

Did you make any changes or modifications in code to allow this plugin on Android, or was this simply the out of the box behavior associated with that engine version?

Thanks,

Hi Andrew,

I used everything out of the box. I opened the FPS-Template, set up a scene with Steam Audio and deployed it to Android.