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Packaging Failed: Unowned Pin Error

I keep getting this error when packaging:

Ensure condition failed: ResolvedOwningNode || !EdGraphPinReference.PinId.IsValid() [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Engine\Classes\EdGraph/EdGraphPin.h] [Line: 270] Error: Trying to reference an unowned pin: 44F1D6CF4027B2C380174AA2AEF36FC1

Here's the full Log:


I've managed to fix most of the warnings now, but this error really gives me no information to work with.

Product Version: UE 4.14
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asked May 04 '17 at 05:22 PM in Packaging & Deployment

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Hello renderman09,

After taking a look at the error above and doing some digging it appears that this is a known issue. I have provided a link to the public tracker. I have also provided a link tot he original post. Feel free to take a look at the original post for more information.

Public tracker Link: https://issues.unrealengine.com/issue/UE-40083

Thread: https://answers.unrealengine.com/questions/541917/unowned-pin-error-preventing-packaging-on-a-get-ac.html

Make it a great day

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answered May 08 '17 at 08:13 PM

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Rudy Q ♦♦ STAFF
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