Cursor speed/mouse sensitivity using Hit Result Under Cursor
I'm trying to implement a mouse sensitivity controller in my game. All the answers I found involve multiplying a value to the input value Unreal gives me.
However, in my case, I'm using the Get Hit Result Under Cursor by Channel node. So there's no raw mouse delta or anything like that for me to multiply the sensitivity to.
How would I go about changing the mouse sensitivity in this case?
Blueprint node I'm using:
Thanks, Dan Zaidan
asked May 04 '17 at 05:31 PM in Blueprint Scripting
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