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How do I export a skeletal mesh with animations sequence?

I've finally after 2 months of working with Unreal decided to get into the animating and Persona side off thins...It can be tricky...

I use Blender as my 3D modeling source. And I've created a model inside, added a skelton, and set up a looping 2 second animation for the model. When I export as an fbx and then importing in Unreal, I'm getting the skeletal mesh, and the physics asset as well...but how do I get an animation sequence?? I don't' get one..

Is it something I need to do differently in blender or is there something I don't know in Unreal to where the animation sequence will appear??

I figured the animation sequence would be a separate file but when I export from blender with animation selected it doesn't give give me but one fbx file...

Can someone help me please?? I'm very new to the animating thing.

thank you!!!

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asked Jun 22 '14 at 09:44 AM in Using UE4

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AttemptD
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Problem Solved!!!

I had done everything correctly...just needed to re import the FBX as an animation. :)

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answered Jun 22 '14 at 02:09 PM

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