I’ve finally after 2 months of working with Unreal decided to get into the animating and Persona side off thins…It can be tricky…
I use Blender as my 3D modeling source. And I’ve created a model inside, added a skelton, and set up a looping 2 second animation for the model.
When I export as an fbx and then importing in Unreal, I’m getting the skeletal mesh, and the physics asset as well…but how do I get an animation sequence?? I don’t’ get one…
Is it something I need to do differently in blender or is there something I don’t know in Unreal to where the animation sequence will appear??
I figured the animation sequence would be a separate file but when I export from blender with animation selected it doesn’t give give me but one fbx file…
Can someone help me please?? I’m very new to the animating thing.
thank you!!!