How to make it so 2 players have to overlap a single volume to progress to next level

hey im trying to make it so 2 players either overlap 1 or 2 different triggers how would i set up the variables to do so i will say what i have tried spit-balling for the moment.

Yup, use OnBeginOverlap and then filter the hit result and if the type of overlapping actor is your pawn type, store it in an array. After adding to the array, check to see if the array length is greater than 1 and you’ll have the event for opening the next level

What you can do is to use the OnBeginOverlap event to trigger a check for overlapping actors. That way, you aren’t having to check every single tick.