UE4 crashes when i open skeletal mesh editor
I update UE to 4.15.2 and now when i open skeletalmesh editor everything crashes This is my log
asked May 04 '17 at 08:17 PM in Bug Reports
I found another workaround, which sounds a bit easier. You just have to switch realtime thumbnails in content browser (bottom right corner of content browser window, where the eye icon is). But first if your project doesn't even start (aw it happent to mine), you might have to delete C:...\Unreal Projects\YourProjectName\Saved\Config folder, or find a setting in config file and change it there
I was having the same issue. After a lot of reading and playing, I was able to resolve it (in the form of a workaround) per this ticket's suggestions: D3D Hung Ticket
In my case, the final resolution was to create a shortcut for the UE4Editor executable. I then added the -opengl4 switch to the shortcut so that it forces it to use OpenGL4 as it opens the editor. Note I also included the project path/name so that it opens my project each time. For the hell of it, I also told it to run it as admin. I've launched it about ten times since then and opened skeletal meshes and every other type of editor with no issue.
Using this method, you can launch the editor directly via the shortcut without starting the launcher program.
Best of luck with it.
answered May 16 '17 at 01:19 AM
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