Live Stream in UE4
I know that I can Media stream in UE4 and i am doing exact that.
But is there any way to play a Live Stream video in UE4 Media Stream. ?
asked May 04 '17 at 08:14 PM in Blueprint Scripting
Stream from VLC as the following:
set your path to be /folder/play.asf "http"
your stream output settings should be: ASF/WMV , set video output to MJEPG with your desired bitrate, disable audio- optional. and then load in media player "http://localip:8080/folder/play.asf/"
localip should be 192.16*.. .. etc..
answered May 06 '17 at 12:31 PM
You need to use a StreamMediaSource for this. Set the URL field to the address of the stream.
Not all platforms support the same streaming protocols and video codecs. Check first two tables on the Media Framework Technical Reference for supported combinations.
VlcMedia is not included on that page as it is not an officially supported plug-in. However, It probably has the best support of all the plug-ins and should be able to consume pretty much anything. Anything that will work in VLC Player should also work in the VlcMedia plug-in. The only exception that I know of is YouTube, because VLC Player implements some custom YouTube container parsing code in Lua that is not part of the LibVLC core libraries, and I haven't had time to port it to UE4 yet.
answered May 10 '17 at 07:01 PM
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