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NavMesh/Nav Link Proxy To Make AI "Fall" Off Ledges?

Hi all,

I'm trying to get my AI to follow the player and fall off any ledges within the level. My understanding from Google and YouTube searches is that this is done with Nav Links. I've set two points up, as you can see from the screenshot below, and whilst my AI does use it, I'd like to do the following:

  1. Have the AI fall off any point of the ledge (even when I increase the scale, the AI only falls off the 'point').

  2. If possible, simulate physics during the fall and when landing. Perhaps a check to see if the AI is in the air, and then turn simulate physics on?

I know people have made climbing systems before using blueprints, and I wonder how they managed to determine what ledges were so the player and the AI knew to use them. I'm guessing it's a similar process for what I'm looking for. Any help with this would be greatly appreciated! :)

alt text

Product Version: UE 4.15
navmesh.jpg (64.4 kB)
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asked May 04 '17 at 11:35 PM in Blueprint Scripting

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