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Using developer functions on final game

I'm using some functions in my project, that have the #if_editor property, How can I compile the game for release whithout getting the "UnrealBuildTool: ERROR: Non-editor build cannot depend on non-redistributable modules". Should I just release as development build?

Product Version: UE 4.15
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asked May 05 '17 at 12:11 AM in Packaging & Deployment

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Hey Theme3d-

Using #if WITH_EDITOR will mark the code as only being available in editor builds. This means that the code is only compiled in builds that include the editor, non-editor and packaged builds will skip this code when compiling. If your project relies on this code, the best solution would be to remove #if WITH_EDITOR.


Doug Wilson

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answered May 10 '17 at 07:13 PM

avatar image Theme3d May 15 '17 at 03:25 AM

Ok. I need to import objects and make them as assets. I start removing the #if WITH_EDITOR and if WITH_EDITORONLY_DATA I get all sort of errors.

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