Detach child actor component
I've got a BP with a Child Actor Component. It's a character carrying a sword.
When the character dies I call DetachFromActor on the sword and when I play and watch the scene outlier, the sword correctly detaches from the player.
HOWEVER: The sword becomes unclickable in the scene outlier as is normal with all child actor components, additionally when I delete the player then the sword is also deleted.
So clearly it's not truly being detached.
Does anyone know how I can really detach it so that I can later let another player pick it up?
asked May 05 '17 at 06:47 AM in Blueprint Scripting
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