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Detach child actor component


I've got a BP with a Child Actor Component. It's a character carrying a sword.

When the character dies I call DetachFromActor on the sword and when I play and watch the scene outlier, the sword correctly detaches from the player.

HOWEVER: The sword becomes unclickable in the scene outlier as is normal with all child actor components, additionally when I delete the player then the sword is also deleted.

So clearly it's not truly being detached.

Does anyone know how I can really detach it so that I can later let another player pick it up?


Product Version: UE 4.15
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asked May 05 '17 at 06:47 AM in Blueprint Scripting

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avatar image Dieinthedark93 Aug 18 '17 at 10:05 PM

I would think about it as onDetach, destroy actor and then respawn the same weapon as a pickup.

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