I have a landscape master material that is dependent on slopemasks. The slopemasks applies a grass and stone material function depending on height assigned in World Machine. I can manually draw and alter these layers, and I have also added another snow layer. This is all per Futurepoly's tutorial, found here: https://www.youtube.com/watch?v=O7bUN16abUQ&t=1s. He recommends sticking to these three material functions; grass, stone and snow, but I want a 4th layer of sand which will be applied at the shorelines. I can manually draw this, but the problem arises when I plug the sand material function graph into the LandscapeMasterMaterial. The whole landscape goes grey. I have tried and tried, but I can't get the sand material to work as intended; however, if I change the material function for the graph with the Snow material function, the material renders as expected, although I'm missing the functionality. :) So I looked into the differences of the sand material and the snow material, and there's nothing that I can spot as an error; any help is most welcome! :)
Summary: Master material misfunctioning when applying a 4th material function.
This is how the terrain appears when I apply the 4th material.
Graph node, showing the grass and stone MF's implemented in the master material, along with the snow. This functions as intended if plugged in.
Here I have copied the snow function and made the sand function; does not work.
Sand material function.
asked May 05 '17 at 05:42 AM in Using UE4
You are likely to be hitting 16 texture sampler limit. Try either setting your texture samplers to Shared:wrap or use less texture samplers.
answered May 10 '17 at 03:57 PM
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