UE4.15.2 Fails to build application, PackagingResults:Error: Error Unknown Error

My game fails to build every time. i get this error at the end of the log: PackagingResults:Error: Error Unknown Error
This issue is not allowing me to build my game and i have one due today. can someone tell me how to fix this?

FULL LOG:
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-1625701074) SRandInit(-1625701074).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.102974
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
OCULUS: Info: [CAPI] LibOVR module is located at C:\Program Files\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll
OCULUS: Debug: Connected to the server running version (prod = 1).1.14.0(build = 378771) feature version = 0. Client runs version (prod = 1).1.14.0(build = 378771) feature version = 0
LogHMD: GearVR: Emulating GearVR using Oculus Rift!
LogInit: Build: ++UE4+Release-4.15-CL-3416026
LogInit: Engine Version: 4.15.2-3416026+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Net CL: 3299760
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): May 1 2017 13:11:28
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.15/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: USER
LogInit: User: SlendyMawn
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =3.117777 MHz
LogMemory: Memory total: Physical=15.9GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 269.67 MB used, 269.67 MB peak
LogMemory: Process Virtual Memory: 265.77 MB used, 265.77 MB peak
LogMemory: Physical Memory: 9583.27 MB used, 6693.55 MB free, 16276.82 MB total
LogMemory: Virtual Memory: 681.87 MB used, 6693.55 MB free, 134217728.00 MB total
LogTextLocalizationManager: No specific translations for (‘en-AU’) exist, so (‘en’) translations will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 660’ (Feature Level 11_0)
LogD3D11RHI: 2016/0/8138 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: 1. ‘Intel(R) HD Graphics 4600’ (Feature Level 11_0)
LogD3D11RHI: 112/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/8138 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x11c0 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GTX 660’ (P:1 D:1)
LogWindows: 1. ‘NVIDIA GeForce GTX 660’ (P:0 D:0)
LogWindows: 2. ‘NVIDIA GeForce GTX 660’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 660’ (P:0 D:0)
LogWindows: 4. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
LogWindows: 5. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
LogWindows: 6. ‘Radmin Mirror Driver V3’ (P:0 D:0)
LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 660
LogD3D11RHI: Driver Version: 378.66 (internal:21.21.13.7866, unified:378.66)
LogD3D11RHI: Driver Date: 2-9-2017
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI:Warning: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
LogD3D11RHI: [Aftermath] Aftermath enabled but failed to initialize due to reason: NvApiIncompatible
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
LogShaderCompilers: Guid format shader working directory is -19 characters bigger than the processId version (…/…/…/…/…/…/Users/User1/Documents/Unreal Projects/SpaceNazi/Intermediate/Shaders/WorkingDirectory/2544/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/User1/AppData/Local/Temp/UnrealShaderWorkingDir/695E27254653926674D3CDBC41F15D43/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 2.81s 50MB C:/Users/User1/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/User1/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/User1/Documents/Unreal Projects/SpaceNazi/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/User1/Documents/Unreal Projects/SpaceNazi/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/User1/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: spacegandalf, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 928688524
LogAssetRegistry: FAssetRegistry took 0.0220 seconds to start up
LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.079142 seconds
LogUObjectArray: 32493 objects as part of root set at end of initial load.
LogUObjectAllocator: 7077032 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogGameAnalyticsAnalytics:Display: FAnalyticsGameAnalytics Constructor
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogAnsel: Tried to load …/…/…/Engine/Plugins/Runtime/Nvidia/Ansel/Binaries/ThirdParty/AnselSDK64.dll : success=1
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 108
LogHMD: Oculus plugin initialized. Version: 4.15.2-3416026+++UE4+Release-4.15, LibOVR: 1.14.0, SDK: 1.10.0, built May 1 2017, 13:17:57
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Headphones (Realtek High Definition Audio)’ : 8 channels at 48 kHz using 32 bits per sample (channel mask 0x63f)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.09s 50MB C:/Users/User1/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘C:/Users/User1/Documents/Unreal Projects/SpaceNazi/Content/’ took 0.23s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="…/…/…/…/…/…/Users/User1/Documents/Unreal Projects/SpaceNazi/Content/MAPS/Intro.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogBlueprint:Warning: [Compiler BadGuy1AnimBP] Warning Node Blendspace Player ‘IDLESHOOT’ uses potentially thread-unsafe call Try Get Pawn Owner . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
LogBlueprint:Warning: [Compiler BadGuy1AnimBP] Warning [0123.27] Compile of BadGuy1AnimBP successful, but with 1 Warning(s) [in 6 ms] (/Game/Model/BadGuy1AnimBP.BadGuy1AnimBP)
LogBlueprint:Warning: [Compiler BadGuy1AnimBP] Warning [0123.27] Compile of BadGuy1AnimBP successful, but with 2 Warning(s) [in 0 ms] (/Game/Model/BadGuy1AnimBP.BadGuy1AnimBP)
LogBlueprint:Warning: [Compiler BadGuy1AnimBP] Warning [0123.27] Compile of BadGuy1AnimBP successful, but with 3 Warning(s) [in 0 ms] (/Game/Model/BadGuy1AnimBP.BadGuy1AnimBP)
LogBlueprint:Warning: [Compiler BadGuy1AnimBP] Warning Node Blendspace Player ‘IDLESHOOT’ uses potentially thread-unsafe call Try Get Pawn Owner . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
LogBlueprint:Warning: [Compiler BadGuy1AnimBP] Warning [0123.32] Compile of BadGuy1AnimBP successful, but with 1 Warning(s) [in 7 ms] (/Game/Model/BadGuy1AnimBP.BadGuy1AnimBP)
LogBlueprint:Warning: [Compiler BadGuy1AnimBP] Warning [0123.32] Compile of BadGuy1AnimBP successful, but with 2 Warning(s) [in 0 ms] (/Game/Model/BadGuy1AnimBP.BadGuy1AnimBP)
LogBlueprint:Warning: [Compiler BadGuy1AnimBP] Warning [0123.32] Compile of BadGuy1AnimBP successful, but with 3 Warning(s) [in 0 ms] (/Game/Model/BadGuy1AnimBP.BadGuy1AnimBP)
LogAIModule: Creating AISystem for world Intro
LogScript:Warning: Accessed None trying to read property K2Node_DynamicCast_AsBad_Guy_1_BP
BadGuy1AnimBP_C /Game/MAPS/Intro.Intro:PersistentLevel.BadGuy1_Idle2.CharacterMesh0.BadGuy1AnimBP_C_0
Function /Game/Model/BadGuy1AnimBP.BadGuy1AnimBP_C:ExecuteUbergraph_BadGuy1AnimBP:0203
LogScript:Warning: Accessed None trying to read property K2Node_DynamicCast_AsBad_Guy_1_BP
BadGuy1AnimBP_C /Game/MAPS/Intro.Intro:PersistentLevel.BadGuy1_Idle2.CharacterMesh0.BadGuy1AnimBP_C_0
Function /Game/Model/BadGuy1AnimBP.BadGuy1AnimBP_C:ExecuteUbergraph_BadGuy1AnimBP:0203
LogScript:Warning: Accessed None trying to read property K2Node_DynamicCast_AsBad_Guy_1_BP
BadGuy1AnimBP_C /Game/MAPS/Intro.Intro:PersistentLevel.BadGuy1_Idle_232.CharacterMesh0.BadGuy1AnimBP_C_1
Function /Game/Model/BadGuy1AnimBP.BadGuy1AnimBP_C:ExecuteUbergraph_BadGuy1AnimBP:0203
LogScript:Warning: Accessed None trying to read property K2Node_DynamicCast_AsBad_Guy_1_BP
BadGuy1AnimBP_C /Game/MAPS/Intro.Intro:PersistentLevel.BadGuy1_Idle_232.CharacterMesh0.BadGuy1AnimBP_C_1
Function /Game/Model/BadGuy1AnimBP.BadGuy1AnimBP_C:ExecuteUbergraph_BadGuy1AnimBP:0203
LogScript:Warning: Accessed None trying to read property K2Node_DynamicCast_AsBad_Guy_1_BP
BadGuy1AnimBP_C /Game/MAPS/Intro.Intro:PersistentLevel.BadGuy1_Idle3.CharacterMesh0.BadGuy1AnimBP_C_2
Function /Game/Model/BadGuy1AnimBP.BadGuy1AnimBP_C:ExecuteUbergraph_BadGuy1AnimBP:0203
LogScript:Warning: Accessed None trying to read property K2Node_DynamicCast_AsBad_Guy_1_BP
BadGuy1AnimBP_C /Game/MAPS/Intro.Intro:PersistentLevel.BadGuy1_Idle3.CharacterMesh0.BadGuy1AnimBP_C_2
Function /Game/Model/BadGuy1AnimBP.BadGuy1AnimBP_C:ExecuteUbergraph_BadGuy1AnimBP:0203
LogScript:Warning: Accessed None trying to read property K2Node_DynamicCast_AsBad_Guy_1_BP
BadGuy1AnimBP_C /Game/MAPS/Intro.Intro:PersistentLevel.BadGuy1_Idle4.CharacterMesh0.BadGuy1AnimBP_C_3
Function /Game/Model/BadGuy1AnimBP.BadGuy1AnimBP_C:ExecuteUbergraph_BadGuy1AnimBP:0203
LogScript:Warning: Accessed None trying to read property K2Node_DynamicCast_AsBad_Guy_1_BP
BadGuy1AnimBP_C /Game/MAPS/Intro.Intro:PersistentLevel.BadGuy1_Idle4.CharacterMesh0.BadGuy1AnimBP_C_3
Function /Game/Model/BadGuy1AnimBP.BadGuy1AnimBP_C:ExecuteUbergraph_BadGuy1AnimBP:0203
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 221.826ms to complete.
LogFileHelpers: Loading map ‘Intro’ took 14.560
LogCollectionManager: Loaded 0 collections in 0.002398 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/User1/Documents/Unreal Projects/SpaceNazi/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/User1/Documents/Unreal Projects/SpaceNazi/Content/Developers/SlendyMawn/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/User1/Documents/Unreal Projects/SpaceNazi/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
LogContentBrowser: Native class hierarchy populated in 0.0096 seconds. Added 2351 classes and 499 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0008 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0008 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0007 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0008 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 139.70 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.85 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogOcInput: OculusInput is initialized. Init status 0. Runtime version: 1.14.0
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.072952 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.010720 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.012871 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogSlate: Took 0.030599 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogRenderer: Reallocating scene render targets to support 888x492 NumSamples 1 (Frame:2).
LogFileCache: Retrieving MD5 hashes for directory ‘C:/Users/User1/Documents/Unreal Projects/SpaceNazi/Content/’ took 0.70s
LogAssetRegistry: Asset discovery search completed in 95.2041 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000006 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000020 seconds (updated 0 objects)
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/User1/Documents/Unreal Projects/SpaceNazi/SpaceGandalf.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/User1/Documents/Unreal Projects/SpaceNazi/SpaceGandalf.uproject” -cook -stage -archive -archivedi
rectory=E:/SPACEGANDALFEXPORT -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\User1\Documents\Unreal Projects\SpaceNazi\SpaceGandalf.uproject
LogSlate: Took 0.051943 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf’ (77K)
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe SpaceGandalf Win64 Development -Project=“C:\Users\User1\Documents\Unreal Projects\SpaceNazi\SpaceGandalf.uproject” -generatemanifest -nobuilduht -xgeexport “C:\Users\User1\Documents\Unreal Projects\SpaceNazi\SpaceGand
alf.uproject” -remoteini=“C:\Users\User1\Documents\Unreal Projects\SpaceNazi” -NoHotReload
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 36.5566194s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe SpaceGandalf Win64 Development -Project=“C:\Users\User1\Documents\Unreal Projects\SpaceNazi\SpaceG
andalf.uproject” -generatemanifest -nobuilduht -xgeexport “C:\Users\User1\Documents\Unreal Projects\SpaceNazi\SpaceGandalf.uproject” -remoteini=“C:\Users\User1\Documents\Unreal Projects\SpaceNazi” -NoHotReload. See logfile for details: ‘UnrealBuildTool-2017.05.05-16.54.03.txt’
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.XGEPrepareBuildWithUBT(String TargetName, UnrealTargetPlatform Platform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Hello SlendyMawn,

Please refer to the Packaging and Deployment troubleshooting guide for general troubleshooting issues. From looking at your log, the issues you are experiencing seem to be covered by this guide.

Thanks, but i ended up finding out that blueprint nativization was screwing me over. the builds still dont work 100% but its playable.