Observed in Linux, 4.15.1 running on Ubuntu 16.04
- Create a new project and add some content to the map to make the leak more noticeable.
- In a blueprint, call “Open Level” every X seconds.
- Package the project and leave it running, it will soon fill up all the RAM.
Calling RestartLevel()
from C++ also leaks memory.
For our map it leaks roughly 15MB per restart, umap size is ~20MB.