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Skeletal Mesh fingers problem

Unreal Version: 4.15.1-3348071+++UE4+Release-4.15

Blender Version: 2.78c

I am in the process of testing my Blender to Unreal pipeline and have become stuck with a problem of fingers leaving their parents. For testing purposes, I have removed all keyframes from the fingers, so their should not move. Still, when I import, and preview the animation, the last 15 frames, they rotate on their own like this:

alt text

(Observe the character's right hand; the hand in the left side of the image).

These are my export settings:

alt text alt text alt text alt text

Product Version: UE 4.15
Tags:
fingers.png (712.7 kB)
export1.png (21.0 kB)
export2.png (12.3 kB)
export3.png (14.1 kB)
export4.png (14.2 kB)
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asked May 05 '17 at 11:00 AM in Using UE4

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aPerfectMisterMan
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It would appear that adding some rotation keyframes further up the hierarchy solved the problem, or at least mitigated a lot of the problem. Why this is, I don't know. Seems like a bug.

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answered May 11 '17 at 03:03 PM

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aPerfectMisterMan
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avatar image GRooVy GRoVer Nov 15 '18 at 02:20 PM

what do you mean by adding some (rotation) keyframes further up the hierarchy? how do i do that? :)

this is maybe a solution for one of my problem's: https://answers.unrealengine.com/questions/846902/view.html ;D

avatar image aPerfectMisterMan Nov 18 '18 at 12:12 PM

I don't recall completely what turned out to be the issue. Looking at your issue, you seem to have solved yours - congratulations!

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