Bug/Crash when entering Water Volume

I have this weird Crash/Bug when my Character enters a Water Volume.
The Editor does not crash per se (no Crash Report Window), but the Game (PIE, other modes not tested)
Closes after a long freeze.

However, this happens when I play for the first time. After the first crash, it does not occur anymore (until restart)

The Log says this:

€DIT: It is indeed the bSuppressFaceRemapTable flag within the Phyiscs Settings. If I untick it, the message won’t appear. However, the long Freeze happens when it is true and now spams the log with this warning (Scene Query thingy)

Hi Raildex_,

What you are seeing isn’t a bug but an ensure that our devs put in place to keep the engine from crashing. The error explains why this is occuring. Basically the Water Volume relies on face indices and enabling Suppress Face Remap Tables turns them off.

LogPhysics:Error: A scene query is relying on face indices, but bSuppressFaceRemapTable is true.

Cheers,

TJ

Uhm and what If I want to use bSuppressFaceRemapTable and Water Volumes?

It’s currently not supported in the engine. Water volumes were designed to use face indices. I’m unaware of any work being done to change this anytime soon.