Performance bad when spawning 1300 spheres when standing close (VR)
Hi I am building a prototype in UE4 and am spawning 1300 spheres in the beginning of my level from a sheet. My problem right now is that the performance drops extremely.
I noticed that it's fine when I am looking from afar, but if I go very close it starts lagging and the framerate drops drastically. So I conclude that it has less to do with all the events of the spheres and is more of a render-issue, since it only laggs, when I am very close.
My question: What can I do to improve the performance while standing close? Maybe switching sth like occlusion of or lowering quality of shadows etc?!
Thanks in advance so much
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