Daydream - Incorrect lighting / Too dark

Hello,

I haven’t done much testing on my end as I figured this might be something immediately obvious to someone.

My game is primarily underwater based and this effect is achieved with a combination of having no sky sphere, not intense blueish directional light and exponential height fog that is fairly opaque with a green/turquoise color.

This looks fine in the editor or on my HTC Vive (game being ported from there), but in Daydream it’s like the directional light and fog are not there and it’s just black. Nearby meshes for architecture, etc all display correctly, lighting is ok, etc. It just appears like it’s in a dark void.

For curiosity sake i bumped up the lighting intensity significantly, lightened the fog volume and tried both with and without mobile MSAA. All produced the same result.

Before I dive further into figuring that out I was looking for some suggestions.

Thanks!

Answering my own question in case others come across this issue. After setting mobile 2x MSAA enabled I experienced the issue. Closing UE4 and reopening resolved it.