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Cueing up Inputs


I'm trying to see if i can have certain inputs cause actions to be cued up and then executed in the same order they were entered in with a separate input, i cant seem to find any documentation on this kind of action.

I'm trying to look for a way to store certain inputs and then execute them with a separate input. This is to test out a possible turn based project, and I'm hoping that the player will be able to perform more than one 'attack' per turn by being able to store their attacks in a sequence.

How would i go about 'storing' actions like that?

Sorry if this question is confusing, this is my first time posting a question on Forums.

Product Version: UE 4.14
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asked May 05 '17 at 01:40 PM in Blueprint Scripting

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