Help to set vatiable from cast

Hello
I have a trouble with sending (set) variable in one bp to another.

  1. Situation

2 bp http://i.imgur.com/pisCtCj.jpg

The idea is to send veriable from one to two bp in runtime

No errors, and don’t works ((( Print string return runtime value of BP_One

  1. situation

default starter in fps mode http://i.imgur.com/QTmVAHl.png

cube bp http://i.imgur.com/CrY5fX5.png

character bp http://i.imgur.com/J3Jcovg.png

UMG http://i.imgur.com/yfgjWah.png http://i.imgur.com/lI6vpdi.png

Same idea - to translate value from bp_cube to UMG, no errors, don’t works

Please help to solve

In this cases you dont need a cast event becouse you need use a reference to manipulate the variables

  1. Make BP_one and BP_two

  2. In BP_one make your variable, compile, make it editable by clicking the eye and set a value

  1. In BP_Two make a variable of type BP_one reference and make it pubblic becouse you need to set reference after.

  2. To test in begin play set the variable made in BP_one using the reference

  3. Compile and save

  1. Place both BP in scene and select the BP_Two

  2. Now you need to give to BP_Two know to what BP_one in your game it must refer to make changes. To do this select in viewport your BP_Two and on Default value you found your variable you set before for BP_one reference. Click to None and coise BP-one in the list you need to interract with.

  1. Now play and you see that the value is changed in BP_one

Hello All
I found a solution!
I did all right, but i need add a Delay to cast event!
That’s it)