Pawn possession causes collision to become disabled

I’ve recently started experiencing a bizarre issue where an AI controller possessing a pawn causes the pawn’s collision to become disabled. I’ve worked around the issue by re-enabling collision in the OnPossess function, so it is not a major problem, but nevertheless I felt I should report the issue, as it seems like it must be a bug. To be sure that no other aspect could be causing the issue, I created the most basic possible character and AIController subclass possible, but the problem still persists. Tell me if there is any more useful information that I can provide.

Hey ssandif,

In order to begin looking into the issue, we will require a repro case so that we can test it on our end.

Please reproduce the issue as simply as possible in a clean project, and provide a detailed list of steps we can follow to see the same behavior on our end.

Hello,

I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.

Have a great day