How to hide a UStaticMeshComponentfor the player's camera?

Hey,

How to hide a UStaticMeshComponent for player’s camera?
The component does not belong to the player’s actor.

Thank you!

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Also still wondering about this!

To be honest I don’t even remember what is the question about, but technically it’s very easy to hide a mesh component.

I’m curious about specifically hiding an object from the player’s camera–so that it can simultaneously be viewed by other cameras in the game that aren’t owned by the player.

Check for the “Owner no see” option, not sure about more generic ways.

Yeah, I’m looking for ways to do this for objects that aren’t owned by the player.