How to add new movement BP to the default mobile FPS character BP?
I wrote a pawn BP that takes in tilt,gravity data from a phone, smooths it, then sets rotation for each axis of an in game camera. This will allow a user too look around a room by just pointing the phone where they want to look. It work as a pawn BP but now I want to add movement (like walking).
So I took the starter character BP for a mobile FPS (which already has movement controls) and tried to add in my "look around" BP. I removed the existing stuff controlling the right thumb stick (which moved the camera) and replaced it with my own. The character walks around but doesn't look with the phone.
I have a print string node at the pitch axis output so I know data is going to the set rotate node, but it doesn't do anything.
What am I missing here?
asked May 06 '17 at 12:15 AM in Using UE4
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