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Tracing doesn't work in simulate or play

So i have a nice blueprint that is supposed to start looking for its neighbours on construction scripts. And it works up to the point that i start simulating or playing the game. Then suddenly the trace finds nothing. What can be the reason for that?

Im not even sure where to look.

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asked Jun 22 '14 at 04:46 PM in Blueprint Scripting

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Illusive_S
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avatar image Illusive_S Jun 23 '14 at 12:14 PM

Ok so apparently constructor script in editor is called after everything is created. But in game it occurs when each individual element is created so my script that was supposed to look for neighbours sometimes found them sometimes they werent there yet because of the order those were created.

So essentially editor constructor event = play begin play event

Is this supposed to be this way?

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The construction script only runs in the editor, not when you play or simulate the game. To get the same behavior in game, you'll need to use the event graph.

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answered Jun 22 '14 at 09:32 PM

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pfist
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avatar image Illusive_S Jun 22 '14 at 10:39 PM

So why the result change? In editor everything looks fine. When i play(or stimulate) it suddenly shows diffrent results.

avatar image pfist Jun 22 '14 at 11:54 PM

Can you post a screenshot of your Blueprint? That will be a big help in troubleshooting the issue.

avatar image Illusive_S Jun 23 '14 at 09:33 AM

Here they are

graph1.png (156.4 kB)
graph2.png (118.0 kB)
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