How to change flipbooks via ai behavioral tree
Is there any way to change flipbooks in 2d ai character in its behavioral tree? I keep wondering how to approach this problem. In fact I should ask this question differently: How generally change flipbooks in 2d ai Character?
asked May 06 '17 at 10:07 AM in Blueprint Scripting
It's working now :) If anobydy is curious how I'll share the solution.
answered May 09 '17 at 01:28 PM
Well, since I had this problem and none of the threads I visited had the answer here it is:
You basically have to have an event at the beginning and end of execution. You just make the Variables public and editable and it's easy to customize via Behaviour tree!
answered Dec 05 '17 at 04:54 AM
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