Understanding Multiplayer Blueprints and functionality.
Hello everyone, i found a "playlist" that helped me alot tho. But i have still some questions about it.
I'm using the third person blueprint and i want to make a "PlayerBlueprint" with all inputs and so on. I'm using the already existing "ThirdPersonBlueprint". Using it as a "Client" it works perfectly. But when i check "Use Dedicated Server" under the "Play \/". I'm spawning and not playing that "Character" in the UE4 Editor. Am i spawning the "ThirdPersonBlueprint" by using "Dedicated Server"?
I'm also not sure when i should make blueprints inside a level editor and when i should use classes etc. When i'm creating a "Damage" function, this should be in the characters/objects blueprint? Like Monsters etc? Or inside the level blueprint?
asked May 06 '17 at 10:50 AM in Blueprint Scripting
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