Collision damage with sword.
Would it make sense to create a Sword blueprint and make it damage on collision? Or how do people create things like this?
asked May 06 '17 at 12:12 PM in Blueprint Scripting
Generally speaking. Adding collision to the sword would fine. However most people would say to add a collision sphere to the Character where you want his "attack range" to be. Then you can do something like event begin overlap, cast to (thing you wanna hit), as (thing you wanna hit) promote to variable "MeleeTarget".
Then on a separate event. Custom event "Swing sword" get MeleeTarget> is valid Bool+Branch= true apply damage.
Hope this helps.
answered May 06 '17 at 02:52 PM
Sorry for the late response, but I noticed that no answer was checked when I came by this question. This is how mine is set up.
answered Mar 27 '18 at 10:59 PM
This is all so helpful!
What about swords colliding with other swords and creating a bit of a "bounce effect' ?
answered Jan 19 '19 at 05:18 PM
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