Confine spawned actors to space
On level start I have a a for loop that creates 10 actors in a nav modifier volume. What I'd like to be able to do is fill up that volume with spawned actors (I'm creating a pile of chairs). However, when they spawn currently, they bounce around and fall outside of the volume. Is there a way to confine the spawned actors inside that volume?
asked May 06 '17 at 01:07 PM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here