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How to spawn particle effect on overlapping trigger?

Hello, I have a character that has an antenna. There will be communication revived and heard from his antenna. So I have a trigger box that has a sound file when I overlap with my character, but I want the particle spark effect to also be triggered at the same time, and it will continue until the sound file ends. I cannot seem to figure out the proper blue prints for this. I have overlapping sound but what do I need to do, to get blue prints to activate the particle effect I have placed on my characters antenna when the sound starts??

Product Version: UE 4.13
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asked May 07 '17 at 03:32 AM in Blueprint Scripting

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Kewkumb
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2 answers: sort voted first

If the particle system is added as a component to the actor, you can simply toggle its visibility like this:

alt text

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answered May 07 '17 at 05:58 AM

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hakan.aras
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i think hakan.aras is right but i'm going to add a bit to his answer. play the particle effect after the sound effect then put a delay node and set it for how long the sound file is suppose to go. then set off the effect after the delay :)

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answered May 07 '17 at 06:49 AM

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TheNomadNamedY
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