How to spawn particle effect on overlapping trigger?

Hello,
I have a character that has an antenna. There will be communication revived and heard from his antenna. So I have a trigger box that has a sound file when I overlap with my character, but I want the particle spark effect to also be triggered at the same time, and it will continue until the sound file ends. I cannot seem to figure out the proper blue prints for this.
I have overlapping sound but what do I need to do, to get blue prints to activate the particle effect I have placed on my characters antenna when the sound starts??

If the particle system is added as a component to the actor, you can simply toggle its visibility like this:

137078-capture.png

i think hakan.aras is right but i’m going to add a bit to his answer. play the particle effect after the sound effect then put a delay node and set it for how long the sound file is suppose to go. then set off the effect after the delay :slight_smile: