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Certain actors not showing up in material reflections

alt text

How can I get them to show up in the reflection?

Product Version: UE 4.15
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asked May 07 '17 at 06:16 AM in Using UE4

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avatar image JerichoBLT May 07 '17 at 12:48 PM

I'm sure there's just a simple option for it somewhere, right? But I can't find it...

avatar image redbox May 07 '17 at 07:18 PM

What kind of reflection is it?

avatar image JerichoBLT May 08 '17 at 04:28 AM

That's just a simple metal material I made.

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But I also tried some of the reflective starter content materials, all of which won't reflect those actors either.

avatar image redbox May 08 '17 at 04:36 AM

There is no real reflection with simple metal material. You should try to enable screen space reflections in post process, or use reflection captures like sphere, box, or planar.

avatar image JerichoBLT May 08 '17 at 06:19 AM

I'm still having trouble here... I enabled screen space reflections, and I added a sphere reflection capture to that spot in the scene, but neither of this changes fixed the problem. The cubes and the ball can still not be seen in the reflections, but thank you anyways. Or am I doing something wrong?

(Btw, it's important I get this working. I wanted to make a puzzle where the player must look at the reflections to see what is going on around the corners.)

avatar image JerichoBLT May 08 '17 at 06:26 AM

What's more, "Visible in Reflection Captures" is enabled for those actors...!

avatar image JerichoBLT May 08 '17 at 06:39 AM

Hang on I got it! In the "Engine Scalability Settings" the "Effects" was set to Medium. I set it to High, and now the reflections show up. Still looks a little smudgy, and they only show up when they're close to the walls, but I'll look into this and see if I can make it work.

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I'm glad that it useful for you )

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answered May 08 '17 at 08:25 AM

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