[BUG] sequencer spawnable's component defaults

Hey, in addition to a link below, because it can be the same thing (I’m not sure about this).

I have spawnable actor in sequence which has widget component with customized class on this instance.
I found out that when I save sequence class is automatically reverted to default blueprint’s setting. I also tried right click on spawnable in sequencer and saving default state, but that doesn’t help.

Hey guys,
it still happens on 4.16, it’s really irritating, because I wanted to have many indicators as spawnables and now I need to have them as separate objects visible in editor the whole time :confused: