Blueprint Communication - Help Please

I used a variable to reference the Animation Blueprint from my Character Blueprint (character_anim_c) I used an input Action Event to toggle a Boolean in the Anim Blueprint from the Character Blueprint through that reference.

My problem is that I got this error message: Error Accessed None ‘AnimVar’ from node Construction Script in blueprint MyCharacter

What exactly did I do wrong? Thanks.

Hi Adam,

When you say that you’re referencing your Animation BP from your Character BP, how exactly are you doing that? Through a Blueprint Interface? Or are you casting to one of the blueprints from within another? Any additional info you can provide will help us troubleshoot your problem.

Thanks.

Did you make the variable global by toggling the eyeball icon next to it (so that the eye is open)? Also if you select your character in the scene, and then in the details panel, you will find a dropdown menu allowing you to reference the Blueprint.