I was building a ripple effect for a water material (using the DistanceToNearestSurface node) with Mesh Distance Fields and in 4.11 everything was fine.
Now that I migrated my project to 4.15 the material is not working correctly anymore.
Anyone knows how to fix this?
Problem isn’t the resolution of the objects, something is wrong with the landscape. If I move or delete it everything is fine.
Seems you can’t change the resolution of landscapes if that’s the issue.