Mesh Distance Fields blocky in 4.15

Hi,

I was building a ripple effect for a water material (using the DistanceToNearestSurface node) with Mesh Distance Fields and in 4.11 everything was fine.
Now that I migrated my project to 4.15 the material is not working correctly anymore.
Anyone knows how to fix this?

in 4.11

in 4.15

Ok it has to do with the landscape … any solutions to this?

Maybe after migration that meshes lose their df resolutiin settings? Did you tried to change df resolution scale in mesh settings?

Problem isn’t the resolution of the objects, something is wrong with the landscape. If I move or delete it everything is fine.
Seems you can’t change the resolution of landscapes if that’s the issue.

I think its the same problem.
Well, do not use landscape until they fix this )