Spawn Emitter At All Enemy Actor Locations On Death
I have my pickups set-up to increase the player speed and to also destroy all enemy actors. However, I would like to play a particle effect when the enemy players are destroyed. How would I do this upon their death? I've given it a go in the screenshot below, but I can't find a way of getting all enemy actor locations and then spawning the emitter for each one upon their death. Any help with this would be greatly appreciated.
asked May 07 '17 at 04:13 PM in Using UE4
You could place a particlesystemcomponent inside your enemy actor which get's activated on death.
answered May 09 '17 at 02:33 AM
Is this the logic you want?
answered May 09 '17 at 05:57 AM
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