Editing particle variables within blueprint

So, I have a beam particle. Within a blueprint, I cannot set the particle’s internal variables, such as target, source, and color. It just defaults to whatever I set within Cascade. Other stuff that isn’t unique to the particle such as world location and scale works just fine. Am I doing something wrong?

Nevermind, I have found a solution. To anyone stumbling upon this, you have to go into Cascade and set whatever you’re trying to change and change it from “Default” to “User Set” (should be usually the top dropdown of any module). Rookie mistake :confused: