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What are the settings require to Package an Android game in UE4?

I'm trying to package a game(only in Blueprint) for android mobile.. its showing packaging error..... what should i do?

Product Version: UE 4.14
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asked May 08 '17 at 05:13 AM in Packaging & Deployment

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Prosun Maitra
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Hello Prosun Maitra,

If you are having problems you will need to read the logs in the Output log and search for words like Error, Failed, and Warning. Then use that information and type the messages into something like google if you are unsure of the information it is providing.

If you want you can go to your Unreal Projects directory and locate your project and go to the Saved folder. That is where your logs will get saved. If you get the error again, you can share with me the most recent logs and I can help you.

Thanks,

Andrew H.

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answered May 08 '17 at 08:48 PM

avatar image Prosun Maitra May 09 '17 at 08:20 AM

Sir,there are some warnings and errors, Please help me, this is my OutputLog link text

Thanks....

repair.log (109.2 kB)
avatar image Prosun Maitra May 10 '17 at 07:41 AM

HELP ME :(

avatar image AndrewHurley May 11 '17 at 07:18 PM

Use the Mobile Development Troubleshooting Guide and the Packaging and Deployment Guide to isolate your error messages. Once you have gone through the guide and researched your error messages on your own, and are still stuck I will assist you further.

Cheers,

Andrew Hurley

avatar image Prosun Maitra May 15 '17 at 09:09 AM

I,ve installed the SDK and configured it in Project Settings>Platforms>Android SDK I've checked Package game data inside.apk in Project Settings>Platforms>Android I've checked Full Rebuiled , Use Pak File and choose 'Shipping' in Build Configuration.

Still showing errors. Do I have to configure anything in Visual Studio2017

Its showing an error like

UnrealBuildTool: clang++.exe: error: no such file or directory: 'C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AllrightRig/Binaries/Android/UE4-ARigRuntime-armv7-es2.a' UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\RIMON\Documents\Unreal Projects\repair\Binaries\Android\repair-armv7-es2.so

In Troubleshooting guide ,for this error its saying to Uncheck "Support x86" in Platforms/Android/Build. but in my engine its already unchecked. and one more thing what is GitHub Source?,i think its not installed in my PC

avatar image Prosun Maitra May 17 '17 at 06:22 AM

sir...I've installed and configured every thing they mentioned.... but still its showing some error......i've installed the editor from Launcher not from GitHub......

please help....

avatar image AndrewHurley Jun 05 '17 at 08:31 PM

Hey Prosun,

Have you been able to get it working? It looks like a plugins issue, so perhaps you did not rebuild that plugin or it is not compatible with the specified platform?

It is hard to tell given the context of your situation. I am going to mark this issue as resolved for tracking purposes. If you are still experiencing issues, feel free to leave another comment which will reopen the post.

Thank you,

Andrew H.

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