Removing Reflection of Dynamic Sky Lights

Messing around with lighting quite a bit for a simple level that uses ONLY dynamic lighting. The problem I’m having is that reflection captures are not reliable enough to use for indoor structures and the skylights show up in material reflections. I can’t use reflection captures as the structures are entirely dynamic and use no static assets or lighting.

Is there any way to have dynamic sky lighting with dynamic structures without having the skylight always show on material reflections?

In case you need sky light for DFAO, you can try to set sky light cubemap to specified one and set some black texture in it.
or set any other texture but set it’s tint to black.
Then use ambient cubemap texture in post process to fill environment lightining outside.