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How to define range for the scene depth render pass?

Hi, I couldn't find a way to define the rage of the depth channel. I want to render an image sequence with the sequencer including render passes. I added the passes under custom render passes. But the "scene depth world units" pass is just white and the "scene depth" pass is repeating the black to white gradient very often. Do you guys know how to set this up?

Product Version: UE 4.14
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asked May 08 '17 at 11:13 AM in Rendering

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yankhr
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