x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Unable to animate via blueprint

So, i'm trying to load animation from bvh files directly into the game. I wrote two c++ functions, one to parse the bvh and get bone names and rotations, one to retarget to a given character (comparison of bones). Both functions do their job, but when i try to apply the rotations (i used the set bone rotation by name), the result is a big mess. I hardcoded a bit to map the coordinate systems of all the bones in the mocap file and in the character's skeleton and i multiplied the trasformation matrix from every single bone times the transformation for the reference pose times the rotations, the result was sligthly better but still far from the real animation. I don't understand what's the source of error, teh different skeletal mesh, the fact that UE4 doesn't use an orthonormal coordinate system (an d i don't get why) or anything else. Anyone have tried doing something similar and could help me?

Product Version: UE 4.14
Tags:
more ▼

asked May 08 '17 at 12:11 PM in Blueprint Scripting

avatar image

Marco_S
1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question