[Repro] Particle Bounds stop rendering when bUseFixedRelativeBounds is true
Video of Issue: https://www.youtube.com/watch?v=2-57tdYqTbM&feature=youtu.be
This is a problematic bug, because you can now no longer see what the bounds of a particle system are when you're trying to set them, which is absolutely critical to the runtime performance of Particle Systems.
asked May 08 '17 at 01:03 PM in Bug Reports
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