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[Repro] Particle Bounds stop rendering when bUseFixedRelativeBounds is true

Video of Issue: https://www.youtube.com/watch?v=2-57tdYqTbM&feature=youtu.be

This is a problematic bug, because you can now no longer see what the bounds of a particle system are when you're trying to set them, which is absolutely critical to the runtime performance of Particle Systems.

Product Version: UE 4.15
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asked May 08 '17 at 01:03 PM in Bug Reports

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TheJamsh
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avatar image Chosker May 08 '17 at 01:55 PM

I noticed this as well, please fix!

avatar image TheJamsh May 09 '17 at 01:09 PM

BUMP

Particles using Fixed Bounding Boxes are actually completely broken in 4.15. Place any GPU emitter in the level with a fixed bounding box, and it won't render at all.

https://answers.unrealengine.com/questions/598250/repro-fixed-relative-bounding-box-on-particles-is.html

avatar image TheJamsh May 09 '17 at 08:35 PM

Still an issue in 4.16 P3

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Hi, I've posted a work around in the question you've linked to above.

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answered May 11 '17 at 10:18 AM

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STovey STAFF
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