ReplicateSubobjects useage

Hello!–
I am looking to find a usage example for ReplicateSubobjects

Where I have an ActorComponent with subobjects I would like to replicate. I am hoping to use this function, as I am unaware of other ways to replicate subobjects belonging to attached components (and structs do not suffice in this scenario.)


Object Hierarchy:

UActor

→ MyComponent

----> TArray < MySubObject >


So far, I am running into issues with where the ActorChannel should come from and what the FOutBunch represents.

Documentation found at: https://docs.unrealengine.com/latest/INT/Gameplay/Networking/Replication/Components/index.html mentions these, but does not go into detail.


Any help or pointers would be much appreciated :slight_smile:

J